πŸ§‘πŸΎβ€πŸ€β€πŸ§‘πŸΎ day-plan

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Blockers!

Learning Objectives

Online Version of this game

πŸš— Traffic Jam Gameplay

In groups or breakout rooms of 4 trainees maximum.

One person will share their screen and be the driver. The driver can only move the pieces where you are told by the navigators. The driver cannot make any decisions!

The others will be the navigators. Together, the navigators must figure out a strategy to unblock the car, and tell the driver how to do it!

Each person must drive so set a timer for and then swap.

You can do this energiser in person, online, or a mix of both. You can play this completely offline using this kit: Rush Hour.

Start on Level 6 or above and get everyone to load the page before you go into breakout rooms/groups. Put your adblocker on!

Facilitator Check in questions

Model ways of thinking about the game strategically instead of just trying stuff randomly
  • Which car is the blocker? Everyone guess!
  • What shall we do first?
  • What do you notice about the cars? Are they different sizes?
  • What do you notice about the board? What does this mean for our choices?
  • Is it frustrating being the driver?
  • Are we there yet? Shall we play another round?
  • What one thing shall we say we noticed about this game, back in the main room?

Evolve the game

Evolve the game each time you play to guide the players to insights
  • Round 2: You must discuss for 1 minute before you make any moves
  • Round 3: A single navigator can make no more than three moves in one go
  • Round 4: Try to solve the puzzle in as few moves as you can

More resources

Demo

Learning Objectives

At CYF we expect you to demo your work to the class. You must have many opportunities to practice how to clearly and simply explain your work to others. This is really important for interviews and career success.

⏰ Timekeeper

The timekeeper will keep the groups on track.

Split randomly into groups of no more than 4 people. Mix up your teams. Each person will have 2 minutes to demo their work to the group. After the demo, the group will ask questions or give feedback for 5 minutes. Then the next person will demo their work.

πŸ§‘πŸΌβ€πŸŽ“ Trainees

1. Demo

You will demo something about your work to the group.

You will have 2 minutes to explain what you did and why. It’s ok to show broken code or code that doesn’t work yet. Just make sure your demo is interesting.

2. Feedback

After the demo, the group will give you feedback for up to 5 minutes. It’s smart to suggest what kind of feedback you want by asking some “generative” questions. For example:

  • I wasn’t sure if it makes sense to try X. What do you think?
  • I liked the way I did X, but I know there are other approaches, what did you do?
  • I found X really confusing, did anyone else have the same problem?

πŸ’‘ Tips:

  • Practice the format of demos before class.
  • Keep it simple. Don’t try to show everything you did. Just show one interesting thing.
  • Keep it short. Two minutes is enough.
  • Explain what you did and why.
  • Show your code.
  • Ask for feedback.

Morning Break

A quick break of fifteen minutes so we can all concentrate on the next piece of work.

Kickoff

Learning Objectives

At CYF we work in small teams to deliver working software with tests.

πŸ’‘ tip

It’s important that software works and the people can use it

🎯 Goal:

You will be split randomly into groups of 3-4.

activity

  1. Review the project docs.
  2. Setup your project board.
  3. Break down the project into tasks.
  4. Assign tasks to team members.
  5. Agree on a deadline for each task.

πŸ’‘ Tips:

  • Review the project docs before kickoff.
  • Keep it simple. Identify the simplest way you can meet the criteria.
  • Break it down. Split the work into small tasks on a board.
  • Communicate. Make sure everyone knows what they are doing.
  • Set deadlines. Agree on when you will have each task done.

Second group project πŸ”—

Group Project 2

Before you begin this group project, agree your way of working. This will help you to work together effectively and efficiently. Read the ways of working below and discuss them with your team. If you have extra conditions, agree them now.

Way of Working

  • Create a temporary Slack channel for your team. Use this channel and your class time for communication about the project management and the product development.
  • Each team member must understand the requirements of a ticket before moving it from the Backlog to Ready. Make use of your class time to discuss the tickets as a team.
  • Decide whether you are going to work on tickets individually or as a pair. You may work faster on your own but may learn more as a pair.
  • Each feature must be reviewed by another member of your team . Set a branch protection rule on your main branch to enforce this.
  • Each team member can pick up a new ticket only when their old ticket is in review. Work on one thing at a time.

Set up the repo

  • One person should fork this repo to their own GitHub account and name it Piscine-Sprint-2-Project.
  • That person should add the other team members as collaborators to the repo.
  • Now someone else should make a copy of the example planner and link it to your project repo.

On the branch protection settings

Set the following:

Require a pull request before merging. When this is enabled, all commits must be made to a non-protected branch and submitted via a pull request before they can be merged into a branch that matches this rule.

Require approvals: 1. When this is enabled, pull requests targeting a matching branch require a number of approvals and no changes requested before they can be merged.

Team Development

Learning Objectives

This time is set aside for you to work together as a team to make progress on your project.

Remember: At your interview, you may be asked about any code in your project, not just the code you wrote. You need to understand and be able to explain the code your team mates wrote. Make sure you read their code, review it, and talk to them about it.

Community Lunch

Every Saturday we cook and eat together. We share our food and our stories. We learn about each other and the world. We build community.

This is everyone’s responsibility, so help with what is needed to make this happen, for example, organising the food, setting up the table, washing up, tidying up, etc. You can do something different every week. You don’t need to be constantly responsible for the same task.

Team Development

Learning Objectives

This time is set aside for you to work together as a team to make progress on your project.

Remember: At your interview, you may be asked about any code in your project, not just the code you wrote. You need to understand and be able to explain the code your team mates wrote. Make sure you read their code, review it, and talk to them about it.

Afternoon Break

Please feel comfortable and welcome to pray at this time if this is part of your religion.

If you are breastfeeding and would like a private space, please let us know.

Team Development

Learning Objectives

This time is set aside for you to work together as a team to make progress on your project.

Remember: At your interview, you may be asked about any code in your project, not just the code you wrote. You need to understand and be able to explain the code your team mates wrote. Make sure you read their code, review it, and talk to them about it.

Wrap

You are done for the day. Take a moment to reflect on what you have learned and achieved.

Stand in a circle and share:

  • πŸ“› your name
  • πŸ’ͺ🏽 one thing you built today
  • πŸ‘·πŸΎ the task you are going to work on next
  • πŸ›Ÿ one thing you need help with

Give yourselves a round of applause. Now you have earned your rest. Usually people go for a drink (or a coffee) after class. You are welcome to join and wind down together.