π§πΎβπ€βπ§πΎ day-plan
βπ½ Register
Energiser
Every session begins with an energiser. Usually there’s a rota showing who will lead the energiser. We have some favourite games you can play if you are stuck.
- Traffic Jam: re-order the cars to unblock yourself
- Telephone: draw the words and write the pictures
- Popcorn show and tell: popcorn around the room and show one nearby object or something in your pocket or bag and explain what it means to you.
π‘ Morning orientation
Learning Objectives
Planning during the week
π£ Steps
If you haven’t done so already, choose someone (volunteer or trainee) to be the facilitator for this morning orientation block. Choose another to be the timekeeper.
ποΈ The Facilitator will:
- Assemble the entire group (all volunteers & all trainees) in a circle
- Briefly welcome everyone with an announcement, like this:
π¬ “Morning everyone, Welcome to CYF {REGION}, this week we are working on {MODULE} {SPRINT} and we’re currently working on {SUMMARISE THE TOPICS OF THE WEEK}”
- Ask any newcomers to introduce themselves to the group, and welcome them.
- Now check: is it the start of a new module? Is it sprint 1? If so, read out the success criteria for the new module.
- Next go through the morning day plan only (typically on the curriculum website) - and check the following things:
Facilitator Checklist
- Check the number of volunteers you have for the morning
- Check someone is leading each session
- Describe how any new activities works for the group
- Decide how best to allocate trainees and volunteers for a given block - most blocks will make this clear
β° The Timekeeper will:
- Announce the start of an activity and how long it will take (check everyone is listening)
- Manage any whole class timers that are used in an activity
- Give people a 10-minute wrap-up warning before the end of an activity
- Announce the end of an activity and what happens next
π§° Workshop Activity
Learning Objectives
This space is for a workshop activity of your choosing. In order for this to actually happen, you must organise it ahead of time.
What is a CYF workshop?
π·πΏββοΈ No lectures
Code Your Future workshops are designed to be interactive. Developed by volunteers and trainees, they are not about listening to a lecture. They are about doing, discussing, and learning together.
πͺπΎ No spoonfeeding
Workshops are also not tutorials, where you follow along step-by-step. CYF workshops are meant to expose gaps and mistakes in your understanding, so mentors can help you fix them. This means you should expect to be challenged and to make mistakes. This is the main value of mentor-led workshops.
ππΏ Responding to needs
You can run a workshop in person on class days, or online in the week. Mentors volunteer to run workshops on Slack, and learners propose topics they need help with. There are a huge number of workshops available at workshops.codeyourfuture.io/.
Organise a workshop on Slack
ποΈ Options
Objects [Tech] (60 Mins)
Objects [Tech] (60 Mins) π
Instructions
This workshop aims to check your understanding.
Each task will explain whether or not you should run the code.
For each task, you can use Data Groups Sprint 2 prep to help you with the questions. You can also use documentation to look up any functions that are unfamiliar. Don’t use ChatGPT or any other AI tool to help you.
π§° Setup
- Get into pairs or groups of up to three.
- Make sure you have a clone of the CYF-Workshops repository on your local machine
This workshop can be found here π https://github.com/CodeYourFuture/CYF-Workshops/tree/main/objects In this workshop, each file contains a different problem at a particular level.
You should start this project at Level 100 and then move through the levels in ascending order, level 200, 300 etc.
β‘οΈ Go to Level 100
Debugging 2 [Tech] (60 Mins)
Debugging 2 [Tech] (60 Mins) π
Debugging workshop - 2
Please follow the steps below:
- The class should split up into seperate groups / breakout rooms.
- Each team should check debug_checklist.md file first and discuss which other strategies they would consider for debugging codes.
- Instructors will pick up one of the team’s checklist and do a demo for levels 100 and 200 in front of the whole group.
- Trainees go back to their breakout rooms and debug level 300 in their teams.
Community Lunch
Every Saturday we cook and eat together. We share our food and our stories. We learn about each other and the world. We build community.
This is everyone’s responsibility, so help with what is needed to make this happen, for example, organising the food, setting up the table, washing up, tidying up, etc. You can do something different every week. You don’t need to be constantly responsible for the same task.
Study Group
Learning Objectives
What are we doing now?
You’re going to use this time to work through coursework. Your cohort will collectively self-organise to work through the coursework together in your own way. Sort yourselves into groups that work for you.
Use this time wisely
You will have study time in almost every class day. Don’t waste it. Use it to:
- work through the coursework
- ask questions and get unblocked
- give and receive code review
- work on your portfolio
- develop your own projects
ποΈ 0 PRs available. Open some pull requests! π
Afternoon Break
Please feel comfortable and welcome to pray at this time if this is part of your religion.
If you are breastfeeding and would like a private space, please let us know.
Study Group
Learning Objectives
What are we doing now?
You’re going to use this time to work through coursework. Your cohort will collectively self-organise to work through the coursework together in your own way. Sort yourselves into groups that work for you.
Use this time wisely
You will have study time in almost every class day. Don’t waste it. Use it to:
- work through the coursework
- ask questions and get unblocked
- give and receive code review
- work on your portfolio
- develop your own projects
Retro: Start / Stop / Continue
Retro (20 minutes)</span>
Retro (20 minutes)</span>
A retro is a chance to reflect. You can do this on RetroTool (create a free anonymous retro and share the link with the class) or on sticky notes on a wall.
- Set a timer for 5 minutes. There’s one on the RetroTool too.
- Write down as many things as you can think of that you’d like to start, stop, and continue doing next sprint.
- Write one point per note and keep it short.
- When the timer goes off, one person should set a timer for 1 minute and group the notes into themes.
- Next, set a timer for 2 minutes and all vote on the most important themes by adding a dot or a +1 to the note.
- Finally, set a timer for 8 minutes and all discuss the top three themes.